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Deathloop heritage gun9/4/2023 ![]() The map with locations for the gifts to get the Heritage Gun in Dawn of Reason in Play Edward Scheme in Super Shifty in Karl’s Bay in Deathloop Now you can power up the door with your extra battery.To get the Heritage Gun in Dawn of Reason in Play Edward Scheme in Super Shifty in Karl’s Bay in Deathloop, you need to find all the gifts around Karl’s Bay and open them based on the map near the Heritage Gun. Return up to the top floor and open the door, and you'll be able to collect the battery from the turret, as well as a Sleek Strelak 50-50 gun. Inside is the code to the upper armory door that holds the turret! If one of your batteries was drained or destroyed, keep exploring the rest of the bottom floor, and watch out for a group of Eternalsits patrolling amid the mines.Īt the far end is a small enclosed room that requires power to open the door - so you'll have to borrow one of your working batteries to power it up for a bit. The water here will damage you if you stay in it too long, and it will bust the battery if you accidentally drop it - so be careful!Īt this point, if you were good with your batteries, you can simply pop it into the circular room to reveal a passage back to the armory, collect the other battery from the upper circular room, and place all 4 batteries to claim your prize. Taking a left at the end of the hall leads to another circular room, and beyond it is a slightly flooded room with a battery powered probe. On this level, note the windows along the bottom of the floor on the left showing a work area. Through the window, you can spy a turret behind the locked door that's battery powered - hijack it and let it gun down some Eternalists down the other hall, then look past the locked door for a stairway down to the lower level. Try to play it stealthy here, as firefights can get explodey, and annoyingly they won't trigger mines themselves.Ĭlean them up quietly and move further to find two separate halls - one with a hole down to the bottom level that's full of tripmines.Īt the end of the hall is a locked code door, and a smaller door to the right you can hit a button to open a shortcut back to the armory door - be sure to take the other battery back you found (so as not to waste the juices on the revolving room). Insert the battery in slot and press the button to revolve the door to reveal two side passages leading into mine-filled areas.įurther up is an open bay with mines and tripwires everywhere, as well as two Eternalists - with another in the room to the right. Instead of using it to power the armory door, take it with you back to the circular room. If you head back out into the open room, look for a large floodlamp that's shining brightly - powered by a battery. The Strelak Verso Legendary weapon is just through the next door - but it's unpowered, and needs not one but four charged batteries to open (and it only has on inserted so far). Inside the depot entrance is a large open area with a locked door on the far side, and a small door on the right. Head up the broken stairs and through a small circular room with a battery slot - take note of this room, you'll be back soon enough. One of the pair by the entrance usually has a lot of trinkets on him, and some powerful weapons - so be quiet and cautious by taking out the Eternalists on the outskirts first, before moving closer to eliminate the scout, and then the final pair. There are around 6 or 7 Eternalists all milling around, with a scout wandering to the right of the large door. ![]() There are several Eternalists outside the bunker entrance observing the smoke pouring out, but you can avoid them all if you run up the large slopes on the side of the entrance and hop to a balcony to go inside.Ĭarefully inspect your surroundings when you reach the catwalk overlooking the Ordnance Depot entrance that has been blown open. This will trigger the lead to investigate the nearby Ordnance Depot just north of your position. Soon after you enter the Complex area from the tunnels, you should hear a loud muffled explosion coming from somewhere nearby. This quest can only be undertake in The Complex District of Blackreef, and only at Noon before the big storm blankest the area in snow.
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